New in 5.3
Basics

Working In Unity

This section serves as a complete introduction to the Unity software.

Contained in this section are the following chapters:

Basics Downloading and installing Unity, getting set up to start your first project, and a quick tour of the editor.

Asset Workflow How to get assets into Unity from a variety of different sources, including graphics, art and sound from external programs, Package files from other developers, and ready-made assets from our Asset Store and the Standard Assets bundled with Unity.

The Main Windows A more in-depth look at each of the main windows you’ll use every day in Unity, including useful shortcuts and hotkeys.

Creating Gameplay How to get started making Scenes, Game Objects, Components, reading input and adding gameplay or interactivity to your project.

Editor Features Information about many of the Editors powerful features, which will help you customize your workflow, integrate with external tools, and extend the editor itself.

Advanced Development Information for those who aren’t brand-new to development, who want to take projects further using Plugins, Asset Bundles, and other more advanced development techniques.

Advanced Editor Topics Take full control of the editor, find out how it works under the hood, and learn how to script and customise the asset pipeline and the Editor itself.

Licenses and Activation Understanding how to activate Unity and manage your licenses.

Upgrade Guides Important notes for upgrading projects that were authored with older versions of Unity.

New in 5.3
Basics