LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Animator.SetIKPositionWeight

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function SetIKPositionWeight(goal: AvatarIKGoal, value: float): void;
public void SetIKPositionWeight(AvatarIKGoal goal, float value);

Parameters

goal The AvatarIKGoal that is set.
value The translative weight.

Description

Sets the translative weight of an IK goal (0 = at the original animation before IK, 1 = at the goal).

An IK goal is a target position and rotation for a specific body part. Unity can calculate how to move the part toward the target from the starting point (ie, the current position and rotation obtained from the animation).

This function sets a weight value in the range 0..1 to determine how far between the start and goal positions the IK will aim. The position itself is set separately using SetIKPosition.

var objToPickUp: Transform;

private var animator: Animator;

function Start() { animator = GetComponent.<Animator>(); }

function OnAnimatorIK(layerIndex: int) { var reach: float = animator.GetFloat("RightHandReach"); animator.SetIKPositionWeight(AvatarIKGoal.RightHand, reach); animator.SetIKPosition(AvatarIKGoal.RightHand, objToPickUp.position); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform objToPickUp; private Animator animator; void Start() { animator = GetComponent<Animator>(); } void OnAnimatorIK(int layerIndex) { float reach = animator.GetFloat("RightHandReach"); animator.SetIKPositionWeight(AvatarIKGoal.RightHand, reach); animator.SetIKPosition(AvatarIKGoal.RightHand, objToPickUp.position); } }