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Obsolete
Use SceneManager to determine what scenes have been loaded

Application.loadedLevelName

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public static var loadedLevelName: string;
public static string loadedLevelName;

Description

The name of the level that was last loaded (Read Only).

print (Application.loadedLevelName);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { print(Application.loadedLevelName); } }

Note that this value is set only by Application.LoadLevel and Application.LoadLevelAsync. The Additive versions add content to the current level.