LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AssetPreview.SetPreviewTextureCacheSize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function SetPreviewTextureCacheSize(size: int): void;
public static void SetPreviewTextureCacheSize(int size);

Parameters

size The number of previews that can be loaded into the cache before the least used previews are being unloaded.

Description

Set the asset preview cache to a size that can hold all visible previews on the screen at once.

If showing previews in a scrollpane make sure the cache larger than the count of the visible previews otherwise flickering will occur since least used previews will be unloaded to make space in the cache.