LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AsyncOperation.allowSceneActivation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var allowSceneActivation: bool;
public bool allowSceneActivation;

Description

Allow scenes to be activated as soon as it is ready.

When used in combination with LoadLevelAsync & LoadLevelAsyncAdditive it allows you to delay the actual activation of the scene. (And unloading of the previous scene).