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Cloth.enabled

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public var enabled: bool;
public bool enabled;

Description

Is this cloth enabled?

This is the same as the checkbox next to the component label in the inspector. A disabled cloth component will not update it's physics simulation, so you can use this to suspend the simulation of cloth objects when they are not needed, as cloth simulation is a very CPU-intensive task.

#pragma strict
GetComponent.<Cloth>().enabled = false;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { GetComponent<Cloth>().enabled = false; } }