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BaseInputModule.IsPointerOverGameObject

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public function IsPointerOverGameObject(pointerId: int): bool;
public bool IsPointerOverGameObject(int pointerId);

Parameters

pointerId Pointer ID.

Description

Is the pointer with the given ID over an EventSystem object?

If the module is pointer based, you can override it to return true if the pointer is over an EventSystem object.

See EventSystem.IsPointerOverGameObject.