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UnityEventTools.AddVoidPersistentListener

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public static function AddVoidPersistentListener(unityEvent: Events.UnityEventBase, call: Events.UnityAction): void;
public static void AddVoidPersistentListener(Events.UnityEventBase unityEvent, Events.UnityAction call);

Parameters

unityEvent Event to modify.
call Function to call.

Description

Adds a persistent, preset call to the listener.