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HostData.comment

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public var comment: string;
public string comment;

Description

A miscellaneous comment (can hold data).

	// Requests info from the master server and prints
	// the comment of each host

function Start() { var hostData : HostData[] = MasterServer.PollHostList(); for(var element : HostData in hostData) { Debug.Log(element.gameName + " description: " + element.comment + "\n"); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.gameName + " description: " + element.comment + "\n"); } } }