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LOD

struct in UnityEngine

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Description

Structure for building a LOD for passing to the SetLODs function.

Variables

fadeTransitionWidthWidth of the cross-fade transition zone (proportion to the current LOD's whole length) [0-1]. Only used if it's not animated.
renderersList of renderers for this LOD level.
screenRelativeTransitionHeightThe screen relative height to use for the transition [0-1].

Constructors

LODConstruct a LOD.