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LightmapEditorSettings

class in UnityEditor

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Description

Various settings for the bake.

The bake can be started via Lightmapping class.

See Also: Lightmapping.

Static Variables

aoMaxDistanceBeyond this distance a ray is considered to be unoccluded.
maxAtlasHeightThe maximum height of an individual lightmap texture.
maxAtlasWidthThe maximum width of an individual lightmap texture.
paddingTexel separation between shapes.
reflectionCubemapCompressionDetermines how Unity will compress baked reflection cubemap.
resolutionLightmap resolution in texels per world unit. Higher resolution may take a long time to bake.
textureCompressionWhether to use DXT1 compression on the generated lightmaps.