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Logger.Logger

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public Logger(logHandler: ILogHandler)
public Logger(ILogHandler logHandler);

Parameters

logHandler Pass in default log handler or custom log handler.

Description

Create a custom Logger.

#pragma strict
public class MyGameClass extends MonoBehaviour {
	private static var kTAG: String = "MyGameTag";
	private var myLogger: Logger;
	function Start() {
		myLogger = new Logger(Debug.logger.logHandler);
		myLogger.Log(kTAG, "MyGameClass Start.");
	}
}
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private static string kTAG = "MyGameTag"; private Logger myLogger;

void Start() { myLogger = new Logger(Debug.logger.logHandler);

myLogger.Log(kTAG, "MyGameClass Start."); } }