Color Correction Curves
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Reference Manual > Components > Image Effect Scripts > Color Correction Curves

Color Correction Curves

Color Correction Curves change the color buffer simply by tweaking curves for each color channel. Depth based and selective color correction is also available.

As with the other image effects, this effect is only available in Unity Pro. Make sure to have the Pro Standard Assets installed.

Properties

ModeChose between advanced or simple configuration modes.
RedThe red channel curve.
GreenThe green channel curve.
BlueThe blue channel curve.
Red (Depth)The red channel curve for depth based correction.
Green (Depth)The green channel curve for depth based correction.
Blue (Depth)The blue channel curve for depth based correction.
Blend CurveDefines how blending between foreground and background color correction is performed.
Selective Color Correction
EnableEnables the optional selective color correction.
KeyThe key color for selective color correction.
TargetThe target color for selective color correction.

Hardware support

This effect requires a graphics card with pixel shaders (2.0) or OpenGL ES 2.0. Additionally, depth texture support is required. PC: NVIDIA cards since 2004 (GeForce 6), AMD cards since 2004 (Radeon 9500), Intel cards since 2006 (GMA X3000); Mobile: OpenGL ES 2.0 with depth texture support; Consoles: Xbox 360, PS3.

All image effects automatically disable themselves when they can not run on end-users graphics card.

Page last updated: 2011-05-12