Color Correction Curves
Color Correction Curves change the color buffer simply by tweaking curves for each color channel. Depth based and selective color correction is also available.
As with the other image effects, this effect is only available in Unity Pro. Make sure to have the Pro Standard Assets installed.
Properties
Mode | Chose between advanced or simple configuration modes. |
Red | The red channel curve. |
Green | The green channel curve. |
Blue | The blue channel curve. |
Red (Depth) | The red channel curve for depth based correction. |
Green (Depth) | The green channel curve for depth based correction. |
Blue (Depth) | The blue channel curve for depth based correction. |
Blend Curve | Defines how blending between foreground and background color correction is performed. |
Selective Color Correction | |
Enable | Enables the optional selective color correction. |
Key | The key color for selective color correction. |
Target | The target color for selective color correction. |
Hardware support
This effect requires a graphics card with pixel shaders (2.0) or OpenGL ES 2.0. Additionally, depth texture support is required. PC: NVIDIA cards since 2004 (GeForce 6), AMD cards since 2004 (Radeon 9500), Intel cards since 2006 (GMA X3000); Mobile: OpenGL ES 2.0 with depth texture support; Consoles: Xbox 360, PS3.
All image effects automatically disable themselves when they can not run on end-users graphics card.
Page last updated: 2011-05-12