Behaviour.enabled Manual     Reference     Scripting  
Scripting > Runtime Classes > Behaviour

var enabled : boolean


Enabled Behaviours are Updated, disabled Behaviours are not.

This is shown as the small checkbox in the inspector of the behaviour.

GetComponent(PlayerScript).enabled = false;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
GetComponent<PlayerScript>().enabled = false;

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
GetComponent[of PlayerScript]().enabled = false