CharacterController.center Manual     Reference     Scripting  
Scripting > Runtime Classes > CharacterController
CharacterController.center

var center : Vector3

Description

The center of the character's capsule relative to the transform's position.

JavaScripts
// Move the center of the capsule up.
var controller : CharacterController;
controller = GetComponent(CharacterController);
controller.center = Vector3 (0, 1, 0);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public CharacterController controller;
void Awake() {
controller = GetComponent<CharacterController>();
controller.center = new Vector3(0, 1, 0);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public controller as CharacterController

def Awake():
controller = GetComponent[of CharacterController]()
controller.center = Vector3(0, 1, 0)