Cloth.externalAcceleration Manual     Reference     Scripting  
Scripting > Runtime Classes > Cloth
Cloth.externalAcceleration

var externalAcceleration : Vector3

Description

A constant, external acceleration applied to the cloth.

Use this to simulate constant forces on the cloth, such as wind waving a flag. See Also: Cloth.randomAcceleration, InteractiveCloth.AddForceAtPosition

JavaScripts
// Make this cloth fall at half speed (if is affected by gravity).

transform.GetComponent(Cloth).externalAcceleration = -Physics.gravity/2;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
transform.GetComponent<Cloth>().externalAcceleration = -Physics.gravity / 2;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
transform.GetComponent[of Cloth]().externalAcceleration = ((-Physics.gravity) / 2)