Cloth.randomAcceleration Manual     Reference     Scripting  
Scripting > Runtime Classes > Cloth
Cloth.randomAcceleration

var randomAcceleration : Vector3

Description

A random, external acceleration applied to the cloth.

Use this to simulate randomly changing forces on the cloth, such as wind turbulences waving a flag. See Also: Cloth.externalAcceleration, InteractiveCloth.AddForceAtPosition

JavaScripts
// Simulate wind going trough the X axis.

transform.GetComponent(Cloth).randomAcceleration = Vector3(10, 0, 0);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
transform.GetComponent<Cloth>().randomAcceleration = new Vector3(10, 0, 0);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
transform.GetComponent[of Cloth]().randomAcceleration = Vector3(10, 0, 0)