var enabled : boolean
Description
Enabled Colliders will collide with other colliders, disabled Colliders won't.
This is shown as the small checkbox in the inspector of the Colliders.
collider.enabled =
false;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
collider.enabled =
false;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
collider.enabled =
false