Component.tag Manual     Reference     Scripting  
Scripting > Runtime Classes > Component

var tag : String


The tag of this game object.

A tag can be used to identify a game object. Tags must be declared in the tag manager before using them.

// Prints the tag that this transform has
Debug.Log("Transform Tag is: " + tag);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
Debug.Log("Transform Tag is: " + tag);

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
Debug.Log(('Transform Tag is: ' + tag))