Cubemap.GetPixel Manual     Reference     Scripting  
Scripting > Runtime Classes > Cubemap
Cubemap.GetPixel

function GetPixel (face : CubemapFace, x : int, y : int) : Color

Description

Returns pixel color at coordinates (face, x, y).

If the pixel coordinates are out of bounds (larger than width/height or small than 0), they will be clamped or repeat based on the texture's wrap mode.

The texture must have the Is Readable flag set in the import settings, otherwise this function will fail.

JavaScripts
// prints the color of the pixel at (0,0) of the +X face
var c : Cubemap;
Debug.Log(c.GetPixel(CubemapFace.PositiveX, 0, 0));

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Cubemap c;
void Awake() {
Debug.Log(c.GetPixel(CubemapFace.PositiveX, 0, 0));
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public c as Cubemap

def Awake():
Debug.Log(c.GetPixel(CubemapFace.PositiveX, 0, 0))