Call this function from inside OnInspectorGUI method to draw the automatic inspector.
It is useful you don't want to redo the entire inspector, but you want to add
a few buttons to it.
// This example shows a custom inspector for an // object "MyPlayerEditor", which has two variables, vel (velocity) and ammo. @CustomEditor(MyPlayerEditor) class MyPlayerEditor extends Editor { function OnInspectorGUI() { EditorGUILayout.LabelField ("Some help", "Some other text");