EditorApplication.SaveScene Manual     Reference     Scripting  
Scripting > Editor Classes > EditorApplication
EditorApplication.SaveScene

static function SaveScene (path : String) : boolean

Description

Save the scene at path.

All paths are relative to the project folder. Like: "Assets/MyScenes/MyScene.unity"


Simple Editor Window that saves each 300 seconds the current scene.

// Simple editor window that autosaves the working scene
// Make sure to have this window opened to be able to execute the auto save.

import UnityEditor;

class SimpleAutoSave extends EditorWindow {

var saveTime : float = 300;
var nextSave : float = 0;

@MenuItem("Example/Simple autoSave")
static function Init() {
var window : SimpleAutoSave =
EditorWindow.GetWindowWithRect(
SimpleAutoSave,
Rect(0,0,165,40));
window.Show();
}
function OnGUI() {
EditorGUILayout.LabelField("Save Each:", saveTime + " Secs");
var timeToSave : int = nextSave - EditorApplication.timeSinceStartup;
EditorGUILayout.LabelField("Next Save:", timeToSave.ToString() + " Sec");
this.Repaint();

if(EditorApplication.timeSinceStartup > nextSave) {
var path : String [] = EditorApplication.currentScene.Split(char.Parse("/"));
path[path.Length -1] = "AutoSave_" + path[path.Length-1];
EditorApplication.SaveScene(String.Join("/",path));
Debug.Log("Saved Scene");
nextSave = EditorApplication.timeSinceStartup + saveTime;
}
}
}