EditorUtility.CollectDependencies Manual     Reference     Scripting  
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EditorUtility.CollectDependencies

static function CollectDependencies (roots : Object[]) : Object[]

Description

Calculates and returns a list of all assets the assets listed in roots depend on.


Editor window that shows the next example.

//Select the dependencies of the found GameObject

class EditorGUIObjectField extends EditorWindow {

var obj : GameObject = null;

@MenuItem("Examples/Select Dependencies")
static function Init() {
var window = GetWindow(EditorGUIObjectField);
window.position = Rect(0, 0, 250, 80);
window.Show();
}

function OnInspectorUpdate() {
Repaint();
}

function OnGUI() {
obj = EditorGUI.ObjectField(Rect(3,3,position.width - 6, 20),
"Find Dependency",
obj,
GameObject);

if(obj) {
if(GUI.Button(Rect(3,25,position.width - 6, 20), "Check Dependencies"))
Selection.objects = EditorUtility.CollectDependencies([obj]);
} else {
EditorGUI.LabelField(Rect(3,25,position.width - 6,20),
"Missing:",
"Select an object first");
}
}
}