EditorUtility.ReconnectToLastPrefab Manual     Reference     Scripting  
Scripting > Editor Classes > EditorUtility
EditorUtility.ReconnectToLastPrefab

static function ReconnectToLastPrefab (go : GameObject) : boolean

Description

Connects the game object to the prefab that it was last connected to.

Returns true if the game object has never been a prefab instance.