GameObject.audio Manual     Reference     Scripting  
Scripting > Runtime Classes > GameObject
GameObject.audio

var audio : AudioSource

Description

The AudioSource attached to this GameObject (Read Only). (null if there is none attached)

JavaScripts
var other : GameObject;
other.audio.Play();

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public GameObject other;
void Awake() {
other.audio.Play();
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public other as GameObject

def Awake():
other.audio.Play()