Hashtable.Clear Manual     Reference     Scripting  
Scripting > Runtime Classes > Hashtable
Hashtable.Clear

function Clear () : void

Description

Count is set to zero, and references to other objects from elements of the collection are also released.

The capacity remains unchanged. This method is an O(n) operation, where n is Hashtable.Count.

JavaScripts
// Creates a Hashtable, adds 2 elements and then clears it

var h : Hashtable;
h = new Hashtable();
h.Add("1","one");
h.Add("2","two");
Debug.Log(h.Count);
h.Clear();
Debug.Log(h.Count);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Hashtable h;
void Awake() {
h = new Hashtable();
h.Add("1", "one");
h.Add("2", "two");
Debug.Log(h.Count);
h.Clear();
Debug.Log(h.Count);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public h as Hashtable

def Awake():
h = Hashtable()
h.Add('1', 'one')
h.Add('2', 'two')
Debug.Log(h.Count)
h.Clear()
Debug.Log(h.Count)