function OnMouseUpAsButton () : void
Description
OnMouseUpAsButton is only called when the mouse is released over the same GUIElement or Collider as it was pressed.
See Also: OnMouseUp.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnMouseUpAsButton() {
Application.LoadLevel(
"SomeLevel");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnMouseUpAsButton():
Application.LoadLevel('SomeLevel')
This function is not called on objects that belong to Ignore Raycast layer.
OnMouseUpAsButton can be a co-routine, simply use the yield statement in the function.
This event is sent to all scripts attached to the Collider or GUIElement.
IMPORTANT: This function has no effect on iPhone.