Object.name Manual     Reference     Scripting  
Scripting > Runtime Classes > Object

var name : String


The name of the object.

Components share the same name with the game object and all attached components.

// Changes the name of the game object to Hello
name = "Hello";

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
name = "Hello";

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
name = 'Hello'