Object.Destroy Manual     Reference     Scripting  
Scripting > Runtime Classes > Object
Object.Destroy

static function Destroy (obj : Object, t : float = 0.0F) : void

Description

Removes a gameobject, component or asset.

The object obj will be destroyed now or if a time is specified t seconds from now. If obj is a Component it will remove the component from the GameObject and destroy it. If obj is a GameObject it will destroy the GameObject, all its components and all transform children of the GameObject. Actual object destruction is always delayed until after the current Update loop, but will always be done before rendering.

JavaScripts
// Kills the game object
Destroy (gameObject);

// Removes this script instance from the game object
Destroy (this);

// Removes the rigidbody from the game object
Destroy (rigidbody);

// Kills the game object in 5 seconds after loading the object
Destroy (gameObject, 5);

// When the user presses Ctrl, it will remove the script
// named FooScript from the game object
function Update () {
if (Input.GetButton ("Fire1") && GetComponent (FooScript))
Destroy (GetComponent (FooScript));
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Update() {
if (Input.GetButton("Fire1") && GetComponent<FooScript>())
Destroy(GetComponent<FooScript>());

}
void Awake() {
Destroy(gameObject);
Destroy();
Destroy(rigidbody);
Destroy(gameObject, 5);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Update():
if Input.GetButton('Fire1') and GetComponent[of FooScript]():
Destroy(GetComponent[of FooScript]())

def Awake():
Destroy(gameObject)
Destroy(self)
Destroy(rigidbody)
Destroy(gameObject, 5)