Unity Manual
Unity Manual

Unity Manual

Unity is made to empower you to create the best interactive entertainment or multimedia experience that you can. This manual is designed to help you learn how to use Unity, from basic to advanced techniques. It can be read from start to finish or used as a reference.

If you find that any question you have is not answered in this manual please ask on Unity Answers or Unity Forums. You will be able to find your answer there.

For documentation on the newest features introduced in 5.3, see What’s New in 5.3

To start learning about some of the major new features introduced in Unity 5, you can check out the manual pages for Physically Based Shaders, Real-time Global Illumination, The Audio Mixer, HDR Reflection Probes, PhysX 3.3 and the new Animation System Features.

For information about upgrading your Unity projects from older versions, Upgrade Guide.

Main.UnityOverview

Working In Unity

A complete introduction to the Unity software.

Main.Graphics

Graphics

The visual side of Unity including Cameras and Lighting.

Main.PhysicsSection

Physics

Physics in Unity, including working with rigid bodies and manipulating them in 3D space.

Main.UNet

Networking

How to implement Multiplayer and Networking.

Main.ScriptingSection

Scripting

Programming your games by using Scripting in Unity.

Main.Audio

Audio

Audio in Unity, including clips, sources, listeners, importing and sound settings.

Main.AnimationSection

Animation

Animation in Unity.

Main.UISystem

UI

Unity’s new UI system.

Main.Navigation

Navigation

Navigation in Unity, including AI and pathfinding.

Main.Services

Unity Services

Our services for making and improving your game.

Main.VROverview

Virtual Reality

Integration with VR Headsets.

Main.ContributingToUnity

Contributing To Unity

Suggest modifications to some of Unity’s source code.

Main.PlatformSpecific

Platform Specific

Specific information for the many non-desktop and web platforms supported by Unity.

Main.LegacyTopics

Legacy Topics

Useful for those maintaining legacy projects.
Unity Manual
Unity Manual