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AnimationUtility.GetObjectReferenceCurveBindings

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public static function GetObjectReferenceCurveBindings(clip: AnimationClip): EditorCurveBinding[];
public static EditorCurveBinding[] GetObjectReferenceCurveBindings(AnimationClip clip);

Parameters

Description

Returns all the object reference curve bindings currently stored in the clip.

Answers the question: "Which object reference properties are animated by the clip?".

Unity has two types of animation: Float and object reference. Float curve is a classic curve that animates float property over time. Object reference "curve" is a construct that animates object reference property over time.

This method returns only the object reference bindings. See AnimationUtility.GetObjectReferenceCurveBindings for float curves.

no example available in JavaScript
using UnityEditor;
using UnityEngine;

// Editor window for listing all object reference curves in an animation clip public class ClipInfo : EditorWindow { private AnimationClip clip;

[MenuItem ("Window/Clip Info")] static void Init () { GetWindow (typeof (ClipInfo)); }

public void OnGUI() { clip = EditorGUILayout.ObjectField ("Clip", clip, typeof (AnimationClip), false) as AnimationClip;

EditorGUILayout.LabelField ("Object reference curves:"); if (clip != null) { foreach (var binding in AnimationUtility.GetObjectReferenceCurveBindings (clip)) { ObjectReferenceKeyframe[] keyframes = AnimationUtility.GetObjectReferenceCurve (clip, binding); EditorGUILayout.LabelField (binding.path + "/" + binding.propertyName + ", Keys: " + keyframes.Length); } } } }