LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

DynamicGI.updateThreshold

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var updateThreshold: float;
public static float updateThreshold;

Description

Threshold for limiting updates of realtime GI.

A value of 0 means that the lightmap will update regardless of the amount of change in input lighting. A higher value causes the GI to only update when the threshold is exceeded. This is useful for saving CPU cycles and updating those parts of the scene where the lighting is being changed more frequently than other areas where the lighting is mostly static. The default value is 1.0.