LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

DynamicGI

class in UnityEngine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Allows to control the dynamic Global Illumination.

Static Variables

indirectScaleAllows for scaling the contribution coming from realtime & static lightmaps.
synchronousModeWhen enabled, new dynamic Global Illumination output is shown in each frame.
updateThresholdThreshold for limiting updates of realtime GI.

Static Functions

SetEmissiveAllows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.
UpdateEnvironmentSchedules an update of the environment texture.
UpdateMaterialsSchedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain.