LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUI.RepeatButton

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function RepeatButton(position: Rect, text: string): bool;
public static bool RepeatButton(Rect position, string text);
public static function RepeatButton(position: Rect, image: Texture): bool;
public static bool RepeatButton(Rect position, Texture image);
public static function RepeatButton(position: Rect, content: GUIContent): bool;
public static bool RepeatButton(Rect position, GUIContent content);
public static function RepeatButton(position: Rect, text: string, style: GUIStyle): bool;
public static bool RepeatButton(Rect position, string text, GUIStyle style);
public static function RepeatButton(position: Rect, image: Texture, style: GUIStyle): bool;
public static bool RepeatButton(Rect position, Texture image, GUIStyle style);
public static function RepeatButton(position: Rect, content: GUIContent, style: GUIStyle): bool;
public static bool RepeatButton(Rect position, GUIContent content, GUIStyle style);

Parameters

position Rectangle on the screen to use for the button.
text Text to display on the button.
image Texture to display on the button.
content Text, image and tooltip for this button.
style The style to use. If left out, the button style from the current GUISkin is used.

Returns

bool True when the users clicks the button.

Description

Make a button that is active as long as the user holds it down.

	// Draws 2 buttons, one with an image, and other with a text
	// And print a message when they got clicked.
	var btnTexture : Texture;
	function OnGUI() {
		if (!btnTexture) {
			Debug.LogError("Please assign a texture on the inspector");
			return;
		}
		if (GUI.RepeatButton(Rect(10,10,50,50),btnTexture))
			Debug.Log("Clicked the button with an image");

if (GUI.RepeatButton(Rect(10,70,50,30),"Click")) Debug.Log("Clicked the button with text"); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Texture btnTexture; void OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; } if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture)) Debug.Log("Clicked the button with an image"); if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click")) Debug.Log("Clicked the button with text"); } }