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JointSpring

struct in UnityEngine

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Description

JointSpring is used add a spring force to HingeJoint and PhysicMaterial.

function Start() {
	var hinge = GetComponent.<HingeJoint>();
	
	// Make the spring reach shoot for a 70 degree angle.
	// This could be used to fire off a catapult.
	
	var spring = hinge.spring;
	spring.spring = 10;
	spring.damper = 3;
	spring.targetPosition = 70;
	hinge.spring = spring;
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>(); JointSpring spring = hinge.spring; spring.spring = 10; spring.damper = 3; spring.targetPosition = 70; hinge.spring = spring; } }

Variables

damperThe damper force uses to dampen the spring.
springThe spring forces used to reach the target position.
targetPositionThe target position the joint attempts to reach.