LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Mathf.Approximately

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Approximately(a: float, b: float): bool;
public static bool Approximately(float a, float b);

Parameters

Description

Compares two floating point values if they are similar.

Due to floating point imprecision it is not recommended to compare floats using the equal operator. eg. 1.0 == 10.0 / 10.0 might not return true.

	if (Mathf.Approximately(1.0, 10.0/10.0))
		print ("same");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { if (Mathf.Approximately(1.0F, 10.0F / 10.0F)) print("same"); } }