static function LoadLevel (name : String) : void
Description
Loads the level by its name or index.
Before you can load a level you have to add it to the list of levels used in the game.
Use File->Build Settings... in Unity and add the levels you need to the level list there.
MonoBehaviour.OnLevelWasLoaded is called on all active game object's after the level has been loaded.
When loading a new level all game objects that have been loaded before are destroyed.
If you want to let an object survive when loading a new level, use
Object.DontDestroyOnLoad.
See Also: Application.LoadLevelAsync,
Application.LoadLevelAdditive,
Application.LoadLevelAdditiveAsync.