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Builds one or more scenes and all it's dependencies into a compressed asset bundle.
The scene AssetBundle can be built for any target platform and always creates a single compressed unity3d file.
The scene can be downloaded and loaded using the WWW class. You can use WWW.LoadFromCacheOrDownload to cache the downloaded scene after it has been downloaded.
When downloading the built compressed file, you need to call WWW.assetBundle in order to make the scene available to the Application.LoadLevel() and Application.LoadLevelAdditive() functions.