Mathf.Clamp Manual     Reference     Scripting  
Scripting > Runtime Classes > Mathf
Mathf.Clamp

static function Clamp (value : float, min : float, max : float) : float

Description

Clamps a value between a minimum float and maximum float value.

JavaScripts
// Set the position of the transform to be that of the time
// but never less than 1 or more than 3

function Update () {
transform.position = Vector3(Mathf.Clamp(Time.time, 1.0, 3.0), 0, 0);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Update() {
transform.position = new Vector3(Mathf.Clamp(Time.time, 1.0F, 3.0F), 0, 0);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Update():
transform.position = Vector3(Mathf.Clamp(Time.time, 1.0F, 3.0F), 0, 0)

static function Clamp (value : int, min : int, max : int) : int

Description

Clamps value between min and max and returns value.

JavaScripts
// Clamps the value 10 to be between 1 and 3.
// prints 3 to the console

print(Mathf.Clamp(10, 1, 3));

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
print(Mathf.Clamp(10, 1, 3));
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
print(Mathf.Clamp(10, 1, 3))