PlayerSettings.iOS Manual     Reference     Scripting  
Scripting > Editor Classes > PlayerSettings.iOS
PlayerSettings.iOS

iOS specific player settings

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Class Variables
applicationDisplayName

iOS application display name

scriptCallOptimization

Script calling optimization

sdkVersion

Active iOS SDK version used for build

targetOSVersion

Deployment minimal version of iOS

targetDevice

Targeted device

targetPlatform

Targeted platform

targetResolution

Targeted resolution

use32BitDisplayBuffer

32-bit Display Buffer is used

prerenderedIcon

Icon is prerendered

requiresPersistentWiFi

Application requires persistent WiFi

statusBarHidden

Status bar should be hidden

statusBarStyle

Status bar style

exitOnSuspend

Application should exit when suspended to background