Rigidbody.inertiaTensor Manual     Reference     Scripting  
Scripting > Runtime Classes > Rigidbody
Rigidbody.inertiaTensor

var inertiaTensor : Vector3

Description

The diagonal inertia tensor of mass relative to the center of mass.

The inertia tensor is rotated by the inertiaTensorRotation. If you don't set intertia tensor from a script it will be calculated automatically from all colliders attached to the rigidbody.

JavaScripts
// The inertia tensor of a long brick

rigidbody.inertiaTensor = Vector3(5, 1, 1);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
rigidbody.inertiaTensor = new Vector3(5, 1, 1);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
rigidbody.inertiaTensor = Vector3(5, 1, 1)