Rigidbody.AddRelativeForce Manual     Reference     Scripting  
Scripting > Runtime Classes > Rigidbody
Rigidbody.AddRelativeForce

function AddRelativeForce (force : Vector3, mode : ForceMode = ForceMode.Force) : void

Description

Adds a force to the rigidbody relative to its coordinate system.

As a result the rigidbody will start moving.

JavaScripts
// Moves the rigidbody forward along its own z-axis

function FixedUpdate () {
rigidbody.AddRelativeForce (Vector3.forward * 10);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void FixedUpdate() {
rigidbody.AddRelativeForce(Vector3.forward * 10);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def FixedUpdate():
rigidbody.AddRelativeForce((Vector3.forward * 10))

function AddRelativeForce (x : float, y : float, z : float, mode : ForceMode = ForceMode.Force) : void

Description

Adds a force to the rigidbody relative to its coordinate system.

As a result the rigidbody will start moving.

JavaScripts
// Moves the rigidbody forward along its own z-axis

function FixedUpdate () {
rigidbody.AddRelativeForce (0, 0, 10);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void FixedUpdate() {
rigidbody.AddRelativeForce(0, 0, 10);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def FixedUpdate():
rigidbody.AddRelativeForce(0, 0, 10)

If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update.