TextMesh.fontSize Manual     Reference     Scripting  
Scripting > Runtime Classes > TextMesh
TextMesh.fontSize

var fontSize : int

Description

The font size to use (for dynamic fonts)

If this is set to a non-zero value, the font size specified in the font importer is overriden with a custom size. This is only supported for fonts set to use dynamic font rendering. Other fonts will always use the default font size.

JavaScripts
GetComponent(TextMesh).fontSize = 12;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
GetComponent<TextMesh>().fontSize = 12;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
GetComponent[of TextMesh]().fontSize = 12