TextMesh.fontStyle Manual     Reference     Scripting  
Scripting > Runtime Classes > TextMesh
TextMesh.fontStyle

var fontStyle : FontStyle

Description

The font style to use (for dynamic fonts)

If this is set to a value other then normal, the font style set in the font importer is overriden with a custom style. This is only supported for fonts set to use dynamic font rendering. Other fonts will always render in normal style.

JavaScripts
GetComponent(TextMesh).fontStyle = FontStyle.Bold;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
GetComponent<TextMesh>().fontStyle = FontStyle.Bold;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
GetComponent[of TextMesh]().fontStyle = FontStyle.Bold