Transform.localRotation Manual     Reference     Scripting  
Scripting > Runtime Classes > Transform

var localRotation : Quaternion


The rotation of the transform relative to the parent transform's rotation.

Unity stores rotations as Quaternions internally. To rotate an object, use Transform.Rotate. Use Transform.localEulerAngles for modifying the rotation as euler angles.

// Set the rotation to be the same as the parent
transform.localRotation = Quaternion.identity;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
transform.localRotation = Quaternion.identity;

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
transform.localRotation = Quaternion.identity