Transform.localPosition Manual     Reference     Scripting  
Scripting > Runtime Classes > Transform

var localPosition : Vector3


Position of the transform relative to the parent transform.

If the transform has no parent, it is the same as Transform.position.

// Move the object to the same position as the parent:
transform.localPosition = Vector3(0, 0, 0);

// Get the y component of the position relative to the parent
// and print it to the Console

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
transform.localPosition = new Vector3(0, 0, 0);

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
transform.localPosition = Vector3(0, 0, 0)

Note that the parent transform's world rotation and scale are applied to the local position when calculating the world position. This means that while 1 unit in Transform.position is always 1 unit, 1 unit in Transform.localPosition will get scaled by the scale of all ancestors.