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EditorUtility.SetSelectedWireframeHidden

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public static function SetSelectedWireframeHidden(renderer: Renderer, enabled: bool): void;
public static void SetSelectedWireframeHidden(Renderer renderer, bool enabled);

Parameters

Description

Set whether the renderer's wireframe will be hidden when the renderer's gameobject is selected.


Cube with the wireframe hidden/shown.

// Shows / hides the wireframe of the objects in the scene.

class ShowHideWireFrame extends Editor {

@MenuItem("Examples/Show WireFrame %s") static function Show() { for (var s : GameObject in Selection.gameObjects) { var rend = s.GetComponent.<Renderer>(); if(rend) EditorUtility.SetSelectedWireframeHidden(rend, false); } } @MenuItem("Examples/Show WireFrame %s", true) static function CheckShow() { return Selection.activeGameObject != null; } @MenuItem("Examples/Hide WireFrame %h") static function Hide() { for (var h : GameObject in Selection.gameObjects) { var rend = h.GetComponent.<Renderer>(); if(rend) EditorUtility.SetSelectedWireframeHidden(rend, true); } } @MenuItem("Examples/Hide WireFrame %h", true) static function CheckHide() { return Selection.activeGameObject != null; } }