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Reference Manual > Components > Rendering Components > Halo


Halos are light areas around light sources, used to give the impression of small dust particles in the air.

A Light with a separate Halo Component


Halos use the Halo Texture set up in the Render Settings. If none is assigned, it uses a default one. A Light component can be setup to automatically show halo, without a separate Halo component.

ColorColor of the Halo.
SizeSize of the Halo.


Page last updated: 2011-04-12