static var depth : int
Description
The sorting depth of the currently executing GUI behaviour.
Set this to determine ordering when you have different scripts running simultaneously.
GUI elements drawn with lower depth values will appear on top of elements with higher values (ie, you can think of the depth as "distance" from the camera).
Note:To see this example working, you will need to create 2
scripts. Remember to name the scripts with the same name as the class
names, else it will not work.
One Button behind the other.
using UnityEngine;
using System.Collections;
public class example1 :
MonoBehaviour {
public static int guiDepth = 0;
void OnGUI() {
GUI.depth = guiDepth;
if (
GUI.RepeatButton(
new Rect(0, 0, 100, 100),
"GoBack")) {
guiDepth = 1;
example2.guiDepth = 0;
}
}
}
public class example :
MonoBehaviour {
}
And copy this other example to another script:
using UnityEngine;
using System.Collections;
public class example2 :
MonoBehaviour {
public static int guiDepth = 1;
void OnGUI() {
GUI.depth = guiDepth;
if (
GUI.RepeatButton(
new Rect(50, 50, 100, 100),
"GoBack")) {
guiDepth = 1;
example1.guiDepth = 0;
}
}
}
public class example :
MonoBehaviour {
}