GUI.SelectionGrid Manual     Reference     Scripting  
Scripting > Runtime Classes > GUI
GUI.SelectionGrid

static function SelectionGrid (position : Rect, selected : int, texts : string[], xCount : int) : int

static function SelectionGrid (position : Rect, selected : int, images : Texture[], xCount : int) : int

static function SelectionGrid (position : Rect, selected : int, content : GUIContent[], xCount : int) : int

static function SelectionGrid (position : Rect, selected : int, texts : string[], xCount : int, style : GUIStyle) : int

static function SelectionGrid (position : Rect, selected : int, images : Texture[], xCount : int, style : GUIStyle) : int

static function SelectionGrid (position : Rect, selected : int, contents : GUIContent[], xCount : int, style : GUIStyle) : int

Parameters

NameDescription
position Rectangle on the screen to use for the grid.
selected The index of the selected grid button
texts An array of strings to show on the grid buttons.
images An array of textures on the grid buttons.
contents An array of text, image and tooltips for the grid button.
xCount How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use.
style The style to use. If left out, the button style from the current GUISkin is used.

Returns

int - The index of the selected button.

Description

Make a grid of buttons.

JavaScripts
var selGridInt : int = 0;
var selStrings : String[] = ["Grid 1", "Grid 2", "Grid 3", "Grid 4"];

function OnGUI () {
selGridInt = GUI.SelectionGrid (Rect (25, 25, 100, 30), selGridInt, selStrings, 2);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public int selGridInt = 0;
public string[] selStrings = new string[] {"Grid 1", "Grid 2", "Grid 3", "Grid 4"};
void OnGUI() {
selGridInt = GUI.SelectionGrid(new Rect(25, 25, 100, 30), selGridInt, selStrings, 2);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public selGridInt as int = 0

public selStrings as (string) = ('Grid 1', 'Grid 2', 'Grid 3', 'Grid 4')

def OnGUI():
selGridInt = GUI.SelectionGrid(Rect(25, 25, 100, 30), selGridInt, selStrings, 2)